Piltover Peacemaker:
- Particle extends farther than the hitbox
- Particle sometimes doesn't show
- Not revealing fog properly when the trap is initially cast
- Can be cast while rooted but does not propel you. Should be consistent with other self propelling spells in the game and be completely disabled. (Not really a bug, more of a design choice)
- You can cast Piltover Peacemaker and yordle trap while being knocked back by 90 Calibur Net but cannot channel your ultimate. (Again another design choice issue)
Can be blocked by Pantheon
Tooltip says nothing about on-hit effects even though it does
(Unconfirmed) Sheen procs are consumed but don't deal bonus damage
Crits but doesn't deal bonus damage
Evelynn:
Shadow Walk:
- Breaks her stealth if she uses Death Fire's Grasp but does not stun.
Gangplank:
Raise Morale:
- You gain 2 gold off of TF's passive, Loaded Dice, when you use this
Irelia:- Seems to have less range than intended. In the patch notes it said the range was changed to 425. However, Bilgewater Cutlass currently outranges EQ Strike when the tooltip says it has a range of 400. In this case, either Cutlass' range is incorrect, EQ Strike's range is incorrect or both.
LeBlanc:
- Clone shows up as a normal red dot on the minimap (similar to minions) instead of the champion icon
Mordekaiser:
General:
- If you die with shields on, your shield does not degen.
- Tooltip for scaling is incorrect for higher levels of the skill. I think past level 3 the numbers are off
- The AR/MR reduction amount is incorrect. I think it's not taking into effect bonus ar/mr
- Not revealing fog properly when the trap is initially cast
- Skills are sometimes dealing 0 damage. Not sure what circumstances this is the case.
Pantheon:
- Still not showing the circle to enemies in some situations
Shaco:
Hallucinate:
- Clone currently steals buff if it gets the last hit
- Clone shows up as a normal red dot on the minimap (similar to minions) instead of the champion icon.
Trundle:
Agony:
- Currently able to drop a champ to negative ar/mr values if they have a skill that increases their ar/mr value. Here's an example:
- Master Yi uses meditate to increase his ar/mr to 400/400.
- Trundle uses level 3 agony which steals a total of 50% of your MR over the 6 seconds thus stealing a total of 200/200 of Master yi's ar/mr
- Meditate ends before agony ends thus putting yi at his base value of 80ar/30mr (or whatever)
- But agony is still stealing that initial value of 200 so by the time the skill ends, yi has -120ar/-170mr.
Udyr
General:
- Udyr's first skill of the game that he uses has no cooldown. (Probably an issue with going from neutral form into one of the animal forms)
Tiger Stance:
- On hit magic damage effect is "absorbed" by hitting a turret even though it deals no bonus damage.
- The timing of the flame pulse animation does not match up with the damage. Timing of the flame pulses behaves something like this: 1....2...3..4.5
Items:
Bilgewater Cutlass and Hextech Gunblade:
- Their actives have the same slow effect. Meaning that if you use both items on one target, they will still be slowed for 50% instead of 75%. Either the items' actives' effect need to be distinct from one another or the items need to share the same active. (Thus putting both on cooldown when you use one of them like if you had 2 zhonyas)
Potions:
- Requires you to target yourself to consume sometimes. I think the cause of this may be related to the ward bug.
Wards:
- There is currently a gamebreaking bug where under certain conditions, a champion is unable to drop a ward. This happened to me in game today. I was playing Trundle with Lanturn, Brutalizer, Triforce and Merc Treads. I could not drop the pink ward I had in my inventory. Going to try to reproduce the bug in the next few days. Teams were
- Trundle
- Annie
- Malphite
- Lux
- Garen
Summoner's Rift