Friday, January 7, 2011

Patch 1.0.0.108

Caitlyn:
Piltover Peacemaker:
  • Particle extends farther than the hitbox
  • Particle sometimes doesn't show
Yordle Trap:
  • Not revealing fog properly when the trap is initially cast
    90 Calibur Net:
    • Can be cast while rooted but does not propel you. Should be consistent with other self propelling spells in the game and be completely disabled. (Not really a bug, more of a design choice)
    • You can cast Piltover Peacemaker and yordle trap while being knocked back by 90 Calibur Net but cannot channel your ultimate. (Again another design choice issue)
    Ace in the Hole:
    • Can be blocked by Pantheon
    • Tooltip says nothing about on-hit effects even though it does
    • (Unconfirmed) Sheen procs are consumed but don't deal bonus damage
    • Crits but doesn't deal bonus damage

    Evelynn:
    Shadow Walk:
    • Breaks her stealth if she uses Death Fire's Grasp but does not stun.


    Gangplank:
    Raise Morale:
    • You gain 2 gold off of TF's passive, Loaded Dice, when you use this

    Irelia:
    Equilibrium Strike:
    • Seems to have less range than intended. In the patch notes it said the range was changed to 425. However, Bilgewater Cutlass currently outranges EQ Strike when the tooltip says it has a range of 400. In this case, either Cutlass' range is incorrect, EQ Strike's range is incorrect or both.

    LeBlanc:
    Mirror Image:
    • Clone shows up as a normal red dot on the minimap (similar to minions) instead of the champion icon


    Mordekaiser:
    General:
    • If you die with shields on, your shield does not degen.


    Nidalee:
    Bushwack:
    • Tooltip for scaling is incorrect for higher levels of the skill. I think past level 3 the numbers are off
    • The AR/MR reduction amount is incorrect. I think it's not taking into effect bonus ar/mr
    • Not revealing fog properly when the trap is initially cast
    Cougar Form:
    • Skills are sometimes dealing 0 damage. Not sure what circumstances this is the case.

    Pantheon:
    Grand Skyfall
    • Still not showing the circle to enemies in some situations

    Shaco:
    Hallucinate:
    • Clone currently steals buff if it gets the last hit
    • Clone shows up as a normal red dot on the minimap (similar to minions) instead of the champion icon.

    Trundle:
    Agony:
    • Currently able to drop a champ to negative ar/mr values if they have a skill that increases their ar/mr value. Here's an example:
      1. Master Yi uses meditate to increase his ar/mr to 400/400.
      2. Trundle uses level 3 agony which steals a total of 50% of your MR over the 6 seconds thus stealing a total of 200/200 of Master yi's ar/mr
      3. Meditate ends before agony ends thus putting yi at his base value of 80ar/30mr (or whatever)
      4. But agony is still stealing that initial value of 200 so by the time the skill ends, yi has -120ar/-170mr.

    Udyr
    General:
    • Udyr's first skill of the game that he uses has no cooldown. (Probably an issue with going from neutral form into one of the animal forms)
    Tiger Stance:
    • On hit magic damage effect is "absorbed" by hitting a turret even though it deals no bonus damage.
    Phoenix Stance:
    • The timing of the flame pulse animation does not match up with the damage. Timing of the flame pulses behaves something like this: 1....2...3..4.5

    Items:
    Bilgewater Cutlass and Hextech Gunblade:
    • Their actives have the same slow effect. Meaning that if you use both items on one target, they will still be slowed for 50% instead of 75%. Either the items' actives' effect need to be distinct from one another or the items need to share the same active. (Thus putting both on cooldown when you use one of them like if you had 2 zhonyas)
    Potions:
    • Requires you to target yourself to consume sometimes. I think the cause of this may be related to the ward bug.

    Wards:
    • There is currently a gamebreaking bug where under certain conditions, a champion is unable to drop a ward. This happened to me in game today. I was playing Trundle with Lanturn, Brutalizer, Triforce and Merc Treads. I could not drop the pink ward I had in my inventory. Going to try to reproduce the bug in the next few days. Teams were
      • Trundle
      • Annie
      • Malphite
      • Lux
      • Garen
      • Shen
      • Sion
      • Vlad
      • MF
      • Nunu    


    Summoner's Rift
    • Ancient Golem on blue team has the small minions aligned in such a way that its easier to hit with line AoEs standing from the safety of the brush. Purple's Ancient Golem does not have small minions lined up this way. This gives an extremely slight advantage to characters who have line AoEs on blue team.
    • Baron can kill wards.
    • Dragon does not target properly when he is pulled into the wall by Blitzcrank
    • The flowers in the river on the Autumn map are on the wrong layer. They appear over any champion that walks over them instead of under them.

      PvP.net:
      Chat:
      • Open up a chat room with the same name as someone you're currently talking to. Let the bugs flow like water. Open a public chat room while doing this for more hilarity.


      Website:
      Items:
      • Wit's End tooltip needs to be updated to state it deals magic damage.

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